• Permanent
  • Montreal, QC, Canada


• Develop software in C++ by applying the principles of object-oriented coding;
• Ability to technically design, implement and review physics systems to use in the development of the game in a specific time frame;
• Develop and implement systems, meeting deadlines set by superiors;
• Master the debugging tools and the techniques used;
• Ability to work in a multi-platforms development environment;
• Be a positive contributor for the achievement of the project and the team objectives

Experience and qualifications:
• University diploma in programming, computer engineering, software engineering or the equivalent
• 3 to 5 years of industry experience in Programming;
• Minimum of 1 published title as physics specific programmer on a videogame
• Worked with middleware or in-house physics engine (PhysX, Havok, etc)
• Good mathematics skills
• Experience in developing a physics engine will be consider an asset

Technical Abilities:
• Excellent C++
• Strong OOD skills
• Cross platform development experience an advantage
• Experience in optimization

Interpersonnal Qualities:
• Team Player
• Approachable
• Open to constructive criticism
• Good Communicator

Motivation and interests:
Ambition and passion for videogames are essential!

To apply for this job email your details to lee@techeadz.co.uk